A little under a year ago I shared a little game I was working on called Mythblade. At the time I was still figuring out its direction as a closed beta. It was most definitely still a bit rough around the edges. Nevertheless, I gathered quite the...
Thereβs a certain tension that builds up when I havenβt made something in a while. Itβs not always loud, but itβs always there β that feeling that something wants to get out. It doesnβt always take the same form. It could be a tool that solves a problem...